Case Study: Lucky Hammers

– OUR PROJECTS Our collaboration with LUCKY HAMMERS Triple Boris contributed significantly to the development of “Terraforming Mars” and “Carcassonne” for Lucky Hammers, expanding his role from user interface updates to general development, including DLC features. In summary Triple Boris played a key role in supporting Lucky Hammers in the development of “Terraforming Mars” and […]

Case Study: ROEQ

– OUR PROJECTS Our collaboration with ROEQ Triple Boris has designed an award-winning educational game that raises children’s awareness of social challenges, hailed for its impact by the MEGAMIGS 2020 Award of Excellence and the Quebec government’s “Prix Ensemble Contre l’Intimidation”. In summary Triple Boris took up the challenge set by a non-profit organization to […]

Case Study: Chasing rats

– OUR PROJECTS Our collaboration with CHASING RATS Thanks to our mastery of Unity, Triple Boris successfully ported Chasing Rats Games’ “Struggling” to Nintendo Switch ahead of schedule, while maintaining strict quality standards. In summary When Chaing Rats Games decided to launch its acclaimed game “Struggling” on Nintendo Switch, Triple Boris became the partner of […]

Case Study: Bethesda

– OUR PROJECTS Our collaboration with BETHESDA Our collaboration with Bethesda’s Montreal studio on “The Elder Scrolls: Blades” enabled us to optimize the game thanks to our expertise in telemetry and user interface, building on our proven practices with Unity. In summary Bethesda’s Montreal studio called on our expertise for an ambitious project: the production […]

Case Studies – Ludia

– OUR PROJECTS Our collaboration with LUDIA Since 2017, our close collaboration on prestigious titles such as “What’s your story”, “Jurassic World”, and “DC: Heroes and Villains” has evolved from technical support to a comprehensive contribution in design and process optimization, testifying to the quality of our work and the lasting trust established between our […]